The easiest way to use the custom content creator is to add a new card and use a vanilla card as the template.
When you are happy with your card (and its upgrades, which can be viewed from the card list), download it and extract it to Across the Obelisk\BepInEx\config\TESTING\.
You probably need to all have the exact same custom content. For now, I recommend zipping your entire "Obeliskial_importing" folder and sharing that :).
Description sometimes drifts off the bottom of the card. Just reload the card (e.g. by changing to another and back) and it may fix itself :D
Description spacing is also a little funny. Low prior to fix, though.
Jump cards dealing no damage still show (+0%)
X Splash cards (from blobs) use the wrong description text? idk how u messed this up
Card does not work: Red Storm
Sharing Is Caring shows "Purge your block" - probs shouldn't??
Surprise Gift Box, Void Memory, Broken Item have no description text
Can't add Location sprite for items (but given they're all automatically unlocked, this is probs unnecessary)
Settings
feel free to suggest more?
preferred auto-upgrade order? o:
Loading card & item creator...
.png
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Resources
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Energy
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Repeat
Overcharge (per energy)
Max HP
Speed
Energy per Turn
Damage Resistances
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Flat Damage Bonus
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Percent Damage Bonus
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Convert Damage To...
Bonus Healing Done
Bonus Healing Received
Bonus Charges
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Immunities
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Shop Discount
Gold/Shards Retained
Below X% HP
Max Times Per Combat
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Max Times Per Turn
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Destroy
Card Cost Reduction
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Gain Energy
Draw
Discover
Damage Target
Heal Target
Heal Self
Apply Aura/Curse 1 to...
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Apply Aura/Curse 2 to...
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Apply Aura/Curse 3 to...
Dispel
Draw Cards
Look
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Discard Cards
Discover Cards
Damage 1
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Damage 2
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Vampirism
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Self Health Loss
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Healing
Apply Aura 1 to…
Apply Curse 1 to…
Apply Aura 2 to…
Apply Curse 2 to…
Apply Aura 3 to…
Apply Curse 3 to…
Dispel from Target
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Dispel from…
Increase Target’s
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Reduce Target’s
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Transfer
Steal
Look, this section sucks ass. It is temporary, and will be integrated above... Soon™
...If I ever work out how the fuck SpecialValue2 interacts with cards :‘D
Special Value 1
Special Value 2
Special Value Global
These are dangerous for you to touch, and should be ignored by most users. Explanations to come :D Check the CardData tab of the DataText Reference to see how these properties are used for vanilla cards.